“Taskmaster” is a British game show where contestants attempt to complete a series of challenges. If you have never watched the show, I recommend this video and this other video. “Syntaxmaster” is a linguistic version of one of the tasks from S12E4.
Ultimately, the goal of the game is to decipher a message. But this is just a pretext to get students to retrieve important syntactic concepts. The deciphering is done by pairing linguistic concepts or definitions with data that illustrate them. Each concept is assigned to a symbol, while each data point is assigned a letter. By pairing each concept with the data that exemplifies it, the players arrive at a cipher that decodes the message.
For example, let’s say that the message to be decoded contains the symbol “♠.” This symbol is associated with the following definition: “An anaphor must be c-commanded by its antecedent.” In order to figure out which letter “♠” corresponds to, the players must inspect a set of sentences and converge on a pair of sentences like “Mary praised herself” vs. “*Mary’s grandparents praised herself.” Assuming further that these data are associated with the letter “S,” players will, then, have uncovered part of the cipher, so that they are now able to translate the “♠” in the coded message into an “S.”
Instructions / Board / Cards / Cipher / Message / .tex versions of these files, but with minimal formatting, can be downloaded here.

The current version of an Intro to syntax textbook I am writing can be downloaded here (version of September, 2025). Criticism more than welcome!
(Upcoming chapters: ditransitives, raising and control, A-movement, head movement.)
Hosted by the Linguistics Department at the University of Oregon on July–August/2025. I taught Introduction to Generative Syntax.
Lecture materials: HO1 / HO2 / HO3/ HO4 / HO5 / HO6
Linguistics Summer School at Buenos Aires
February/2020
Topic: Theoretical approaches to hyperraising